-- UNITDEF -- nullbase --
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local unitName = "nullbase"

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local unitDef = {
  buildCostMetal     = 100,
  canCloak 			 = true,
  canMove            = false,
  canStop            = false,
  category           = [[NOTARGET]],
  description        = [[Null]],
  footprintX         = 3,
  footprintZ         = 3,
  maxDamage          = 90000,  
  maxSlope           = 255,
  name               = [[Null]],
  objectName         = [[null.s3o]],
  radarDistance      = 0,
  showNanoFrame      = false,
  sightDistance      = 0,
  startCloaked		 = true,
  stealth			 = true,
  unitname           = [[base]],
  yardMap            = [[ooooooooo]],

weaponDefs             = {

    },
  --- end of weapons
  
   featureDefs            = {

   

  },
  
  }
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return lowerkeys({ [unitName] = unitDef })

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